Human moderators who give final review and sign off.Security, consistency, and quality checking.ModerationĮvery version of each package undergoes a rigorous moderation process before it goes live that typically includes: The main package size of the WeChat Mini Game must not exceed 4MB, including all the code and resources, and additional resources must be downloaded via a network request.Welcome to the Chocolatey Community Package Repository! The packages found in this section of the site are provided, maintained, and moderated by the community.In the WeChat Mini Game environment, resource management is the most special part, and it differs from the browser in the following points: Resource Management for the WeChat Mini Games You need to manually open the WeChat DevTools once before you can click the Play directly in the Build panel to enable it. Note: if you have not run the WeChat DevTools on your Mac before, an Please ensure that the IDE has been properly installed error will result. Then click Play, and Creator will automatically open the WeChat DevTools to open the project. You can see that the WeChat Mini Game's project folder wechatgame is generated in the build directory of the release package, which includes the WeChat Mini Games environment configuration file game.json and. This option is optional and used to access the Open Data Context of WeChat Mini Games.Īfter building, click the Open button behind the Build Path. You need to manually upload the remote folder from the release package directory to the filled resource server after build. This option is optional and used to fill in the address of the remote server where the resources are stored. If you want to use it for publishing, login to the WeChat Official Accounts Platform and find the appid. The appid that is filled in by default in the Build panel is only for testing. Please refer to the Start Scene Loading for details. If set, the start scene and its related dependent resources are built into the built-in Asset Bundle - start-scene to speed up the resource loading of the start scene. You need to upload the entire remote folder to the remote server. If set, the main package is configured as a remote package, and along with its related dependent resources are built into a built-in Asset Bundle - main under the remote folder of the release package directory. This option is optional and needs to be used with the Resource Server Address option. Set the compression type of the main package, please refer to the built-in Asset Bundle - main documentation for details. The specific filling rules for the relevant options configuration are as follows: Select WeChat Mini Game in the Platform dropdown of the Build panel, fill in the mini game appid, and then click Build. Use Cocos Creator to open the project that needs to be released. Windows: File -> Settings -> Native Develop Mac: Cocos Creator -> Preferences -> Native Develop Set the WeChat DevTools path in the Native Develop window. For details, please refer to the WeChat Mini Game Developer Document. In addition, the game submission, review and release process of the WeChat Mini Game is no different from the WeChat Mini Program.
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